Let’s make a simple projectile to be look nice.
![](https://azedot.com/wp-content/uploads/2024/05/Projectile2.gif)
![](https://azedot.com/wp-content/uploads/2024/05/image-19-1024x645.jpg)
Copy the first projection you made and change its name.
If you click on it, there is only a simple sphere.
![](https://azedot.com/wp-content/uploads/2024/05/image-20-1024x641.jpg)
Copy the Ice Spike of the unique-projectiles to the position of the sphere.
![](https://azedot.com/wp-content/uploads/2024/05/image-26.jpg)
Disable the Mesh Renderer of Sphere
![](https://azedot.com/wp-content/uploads/2024/05/image-21.jpg)
Unpack the prefab
![](https://azedot.com/wp-content/uploads/2024/05/image-22.jpg)
Remove Box Collider, Rigidbody
Only scripts will be used among prefab content.
![](https://azedot.com/wp-content/uploads/2024/05/image-24.jpg)
Fix the playmaker FSM.
Create object from blood to ice spike.
You don’t need to change the name of the store object. You can become a destroy after 5 seconds.
If you have made a basic projectile, you can easily decorate it using an asset.
I usually use the below asset when I make projectiles.
Buy the asset when it’s on sale.
It is difficult to make an asset purchase cost to a single game maker.